![]() ![]() Option B - +/++/+++ stuff, mech parts, etc. Option A - +/++/+++ stuff, mech parts, etc. Option B - Refuse deal (4v8 assassination) Option A - Mislead for profit (4v8+4 turrets base capture) Reward - +/++/+++ stuff, mech parts, etc. Option B - Refuse the offer (4v9 or 4v12 convoy escort) Option A - Accept Hadley's offer (4v6 or 4v8 target aquisition) Back up to Option C : +/++/+++ stuff, mech parts, etc Option E - +/++/+++ stuff, mech parts, etc. Option F - Give up location but someone else fights (FP ends)Įither dialog choice will slam you with lowered reputation but I got a piece of LosTech Highlander from options F and G. Option E - Give Volkovite location with fighting chance (FP ends) Option D - Break contract, help Volkovites (4v8 battle and 4v8 convoy escort, another option for choices)įollowing Option D, these are dialog choices only, no mission. Option C - Honor contract with House Liao (4v8 battle and 4v8+4 turret base destroy, end FP) Option B - Don't kill (FP ends, no rewards) Option A - Kill (4v4 or 4v5 assassination) NOTE - The opening mission you can salvage most of a Cyclops Z, I dunno if it's bugged but legging it only got me 2/3 parts, headshot got 3/3. Option A - +/++/+++ stuff, mech parts, etc / have gotten 1 LosTech Highlander part Seize the armory (2 your choice mechs max 60 tons each + Morgan's Enforcer and Jenner vs 4 turrets 3 mechs base capture) Join the fight (2 your choice mechs + Morgan's Orion and Battlemaster vs 8)ī. Option A - +/++/+++ stuff, mech parts, etc / on an earlier playthrough I think I got a LosTech mech part hereĪ. Accept House Steiner's offer (4v8+4 turrets base destroy) Reward - +/++/+++ stuff, mech parts, etc /I think I got LosTech on my first playthrough, can't rememberī. Escape (4v8 battle and 4v4+4 turrets base capture) Go after Lee (4v8, 4v4 base capture, no turrets)ī. UPDATED : Flashpoint: Fixed an issue in the "Greed" Flashpoint that caused the player to receive the GRF-4N 'Mech as a reward even when choosing to leave it for House LiaoĪ. ![]() Reward - Either option seems to guarantee If you keep it, you keep a fully equipped Griffin 4N. Give up the SDLF Griffin (4v8 base defend)ī. Option C : ER Large laser, Gyro +++, Cyclops Z partĪ. Option B : Large Pulse + laser, Griffin 4N part Option A: ER PPC +, Rangefinder +++, Black Knight B part /repeat attempt: Small Pulse laser and Griffin 4N part] Quit the mission and report to MRCB (FP ends) ![]() Fight Hironaka for pay (base capture, 1v8+4 turrets)Ĭ. Kill Okada/fight for no extra pay (intercept convoy, 4v12)ī. Option B - +/++/+++ stuff, mech parts, etcĪ. Option A - Saw another LosTech Highlander part. After a few replays though fighting him almost always get some regular Black Knight part or paying him gets a chance at a LosTech Highlander part. Reward - Either choice gets some +/++/+++ stuff. Fight Garrilac - 4v4, lance weight limit of 230 tons, enemy lance will have a variety of +/++/+++ weapons NOTE - You can salvage Dominik's mech and get his weapons credit /u/JackpointAlpha Note you cannot get extra parts or weapons via salvage (ie don't try for headshots/leg/pilot knockout unless you want to) Option A : medium pulse laser and double heat sink. Fight Dominik - He has a Jagermech with 2x Gauss rifles - 4v9 fight Fight Orchid - She has a Thunderbolt with 3x ER Small Lasers and 5x Medium Pulse lasers - 4v9 fightī. Note you cannot get extra parts or his weapons via salvage (ie don't try for headshots/leg/pilot knockout unless you want to)Ī. Currently Magistracy of Canopus has no FP and I completely forgot to take notes for Free Worlds League and Federated Suns.īSC-27 "Big Steel Claw" medium mech Crab, unique with a ballistic hardpoint in the arm. Also some choices make alter your morale after the FP ends, forgot to keep track of that.Īlly Faction missions - there are some missions that pop up when you decide on making an Alliance with the various major houses. Some I redid a few times to check on different reward possibilities, so far no rewards are 100% aside from the BSC-Crab and Griffin 4N. I've ignored the opening mission and deeper strategies and focused on the choices that come up. Some notes: I've done these with and without alliances, no noticable changes/outcomes/interaction. ![]()
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