![]() In version 3.5 of the Thea Render integrations, native support for Substance 3D materials has been added. While this result can be achieved with the use of normal maps, the new feature is well integrated in the material setup workflow and can be turned on with a single click. With the addition of Random Glints, it is easier than ever to create glittery surfaces containing small mirror-like flakes that react to the light. Finally, the Bitmap Randomizer can be combined with the UV Randomizer and create smart materials with small effort. As one would expect, the Bitmap Randomizer is not limited to images but includes procedurals too. One additional option with the Bitmap Randomizer is that the probability of each texture is now controlled by the weight percentage of each loaded bitmap. You may now assign multiple bitmaps to a channel which will then be applied randomly to all instances sharing the same material. Bitmap Randomizer provides an additional way to add variation to the scenes. To make the UV Randomizer more powerful, Thea also introduced the Bitmap Randomizer option. A good use case here is a parquet floor as seen in the following example. UV Randomizer is an extra option in the Coordinates panel which helps in removing the repetition and randomizes the material for all instances sharing the same one.
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